All Who Wander
The party becomes completely lost in a labyrinth—can they escape the danger that lies ahead while navigating their way to safety?
A 1st-Level Encounter you can drop into your game for a strong start based on player goals.
Storming the Castle
A massive siege could be in favor or to the detriment of the party. Which side are they on?
This week, we’ll learn how to run DnD aerial encounters. Up amongst the clouds, chaos reigns as a group of griffon-riding invaders try to conquer the mighty flying city of the cloud giants.
Deep underwater, a sunken ship marks the entrance to a deep underwater cave. But to pass through the ship, the party will have to deal with its sub-nautical guardians…
After venturing down from the mountains, an ettin has been causing terror for anyone who approaches him. But can his better half be reasoned with?
Hold the Line
A fort in the wilderness is surrounded by enemies on all sides. The players will need to marshal their allies and defend the fort from invasion.
Death From Above
As the party travels through a desolate stretch of road in a dark forest, they are ambushed from above. Deadly arrows rain down as the party is taken unaware. Will they survive this lethal ambush?
A thief is staging an escape with a crucial item or person the party needs to secure safely—and they’ve taken a dangerous road to try and throw the group off.
A wizard and his followers have created an extremely powerful spell capable of warping small aspects of reality to their favor. However, a powerful holy order is staging an attack, believing the mages are violating the sacred laws of the gods themselves…